You do get a good variety in weapons and enemies, but the end experience is still the same. The core combat is quite simple, as you are basically just going around killing wave after wave of enemies in the same fashion. The main problem with Monster Madness is basically the same problem we see with almost every game in this genre, lack of variety. It would be nice to see more depth in this area but as it stands don't expect much more than a standard button masher experience. Easy button presses pull off most of your moves and abilities as well as basic combo attacks. The actual combat it self is pretty fun but a bit on the simple side. He also gives you helpful hints on where to do and what to do from time to time as well. This is all done by finding a guy named Larry, who is a trucker looking guy that has a mobile shop that he parks in different areas of the stage. As you go through the game you can also upgrade your weapons and combined them with other parts to enhance their capabilities. From furniture, trash cans, lawn mowers, lamps, swords, guns and an almost endless supply of other objects in the environment's can be made into weapons. But fear not, as the game allows you to use almost any object in the environment as one, and I mean anything. What makes this all the more fun is the fact that you start out with no weapon, yes that's right not even a small stick. Then after a brief set of comic book style animated frames, you are thrust into the game and battling it out with the living dead! Oxymoron's aside, from the first second you are in the game you are surrounded by zombies, demons and any number of the other 50 or so different enemies in the game. Upon booting up, you are given the option of select from 4 different characters. The whole idea of this title is to make fun of all of the stereotypical zombie movie cliché’s seen in the past 20 years while at the same time giving you as much over the top action as you can handle. And the cool thing about it is, it's not trying to be either. It's a very light-harded take on the whole zombie sub-culture that's doesn't take it self seriously. The story behind Monster Madness is a simple one, your town has been taken over by flesh eating zombies and you and your friends have to do everything possible to save it! While the B-movie story might not sound like the most exciting thing on earth, the game it self feels very much like a virtual Shaun of the Dead. After spending quite a bit of time with the final build, I really started to warm up to this title.ĭead bodies everywhere dead bodies every where!!!! After playing both the demo and the final game, I can say that the demo that was released on XBL really didn't do a great job of capturing everything this title has to offer. This was the first taste we got of this title until the review build popped up on our desk. That is, until now! Not too long ago a new demo quietly made its way onto the XBL marketplace going by the name of Monster Madness: Battle for Suburbia. And can you blame us? So far that's pretty much all we have seen out of Epics new beast of an engine. When we usually think of Unreal Engine powered games we tend to think of titles in the first person genre with insanely detailed character models and environment's.
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